Silly antics, nonsensical plots, and a tendency to dive head-first into trouble describes the majority of RPG gaming sessions. While definitely fun, sometimes one voice of reason is the only thing stopping the party from imploding in on themselves. The Warden class aims to be that level-headed security that every group needs.
At face value, the Warden fulfills the classic "tank" roll, soaking up damage and having the general purpose of surviving. They can spend their Luck to gain extra health, making the Warden one of the simpler, easier classes to play (much like a fantasy Barbarian in other games). However, their skill trees allude to their true purpose. First, the "spot" skill path allows the warden to protect the party even before they are in danger. Failing that, the "block" skill path allows them to prevent harm from ever coming to themselves or their friends.
Combining the idea of a Warden with any of six callings in Hostargo is a fun design space. I've taken the normally utility or offensive special abilities and warped them, trying to answer the question of "how do we protect someone with this". You get some standard but fun things like bubble shields and living armor, but also some unique twists, such as sharing Luck, shouts that give your allies reactions, or even brief rifts in space-time in order to avoid threats.
Players who enjoy well-informed strategy and tactics will like the Warden class. They can control the chaos of a normal game by protecting their allies from threats, even when the party may have put themselves in that position in the first place.
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