Especially considering we know that each player has unique styles of fun, I wanted to try mapping each calling I have; not directly to these styles, but rather to just the general "feel" of what the calling is set out to accomplish. This has helped me visualize the "big picture" for each calling, and how to structure their upgrades and abilities.
After reading these, I have some questions at the end of this post. I'm looking for feedback, so please let me know what you think! Thank you!
After reading these, I have some questions at the end of this post. I'm looking for feedback, so please let me know what you think! Thank you!
Roll Result
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Calling
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Description
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1
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Animancer
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Recommended for players that like to have a wide array of options at their disposal; Animancers are masters of mysterious arcane magic, powered by the very essence of humanity: memory.
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2
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Biomancer
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Recommended for players that like to have creative solutions to their problems; Biomancers can grow and mutate any living material just by touching it. Imagination is their only true limit.
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3
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Leader
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Recommended for players that like to take charge, make decisions, and coordinate their team’s actions; Leaders’ voices cut through chaos to inspire their allies and outmaneuver their foes.
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4
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Magnomancer
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Recommended for players that like to have raw power; Magnomancers can remotely control metallic objects, pushing or pulling as they see fit. Using their manipulative abilities over magnetic fields, magnomancers also wield dangerous electric currents.
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5
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Raw Talent
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Recommended for players that don’t care about complex abilities, preferring instead to focus on their character’s skills and training.
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6
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Tech Adept
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Recommended for players that like to dive deep into customizing their character; Tech Adepts are capable of augmenting their bodies with fully mechanized parts. Others find that Tech Adepts often ride that fine line between human and machine.
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