Friday, November 15, 2019
A minimalist definition of an RPG
A role playing game (RPG) is a scenario of drama, and a mechanic for acting in that drama. RPGs are an exploration of what it's like to be somewhere, someone, or something else. They are games because they have some rule or rules that arbitrate the flow of that exploration.
Tuesday, October 8, 2019
Work Work Work
Progress continues.
Turns out magic systems are hard. I've had to redesign and rework both the Animancer class and the rune system more than once. In my latest efforts, I've simplified character creation, which forced a rethink of both the Animancer and Biomancer classes.
Overall though, the game never stops improving. So I will keep at the forge, hammering it until it's the masterpiece that I want it to be.
Cheers!
Turns out magic systems are hard. I've had to redesign and rework both the Animancer class and the rune system more than once. In my latest efforts, I've simplified character creation, which forced a rethink of both the Animancer and Biomancer classes.
Overall though, the game never stops improving. So I will keep at the forge, hammering it until it's the masterpiece that I want it to be.
Cheers!
Sunday, March 3, 2019
Still Here, Still Working
I wanted to post a small update, just to put another timestamp for anyone out there that views this page. I'm still here! And I'm still working hard on Hostargo.
The playtest is awesome and inspiring. The characters are starting to become ingrained into the world, and the rules are working as intended. There have been plenty of changes along the way, and it's really shaping up to be a solid ruleset.
But there's a long way to go. I'm only about 30% done writing the book text, and there are still some major kinks in the "runes" and "connections" area of the game. Hammering those out, continuing the book text, and working with additional artists is the plan for this year.
The playtest is awesome and inspiring. The characters are starting to become ingrained into the world, and the rules are working as intended. There have been plenty of changes along the way, and it's really shaping up to be a solid ruleset.
But there's a long way to go. I'm only about 30% done writing the book text, and there are still some major kinks in the "runes" and "connections" area of the game. Hammering those out, continuing the book text, and working with additional artists is the plan for this year.
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